Overview of Crash Nitro Kart and the Crash bandicoot series and themes.
Crash Nitro Kart is a 2003 racing video game developed by Vicarious Visions and published by Universal Interactive (now Vivendi Games) for the PlayStation 2, Nintendo GameCube, Xbox, Game Boy Advance and N-Gage. The home console and Game Boy Advance versions were released in North America on November 11, 2003, in Europe on November 28, 2003 and in Australia on December 4, 2003; The PlayStation 2 version was rereleased for the Sony Greatest Hits line-up on December 2004 and for the Platinum Range on August 27, 2004 The Xbox version was rereleased for the Platinum Family Hits line-up on 2005. The N-Gage version of the game was released in Europe on June 30, 2004 and in North America on July 28, 2004. The mobile phone version was released on September 20, 2004.
The game is the ninth installment in the Crash Bandicoot series. It is an indirect sequel to Crash Team Racing and the first full motion video based game in the series. The game's story centers on the abduction of Crash Bandicoot, along with other characters in the series, by the ruthless dictator Emperor Velo XXVII. Threatening to destroy the Earth if they refuse, he forces them all to race in his gigantic coliseum for the entertainment of his subjects.
Crash Nitro Kart received mixed reviews, with reviews varying from version to version. The home console version was met with generally fair reviews. Reviewers dismissed the game as a generic kart racer, but commented positively on its "power slide" system. The Game Boy Advance version earned slightly better reviews than the console version, while reviews for the N-Gage version were middling, with much of the criticism going to the game's "tunnel vision".
Distribution
At the time of release, crash nitro kart game was found in physical stores such as game, HMV, game station, and other multi-item stores such as Argos and toys'r'us. Nowadays, to get hold of the game, a consumer would have to purchase online through stores such as amazon.co.uk/com. an alternative way of getting hold of the game would be through trade-ins in stores where the game was originally sold. This would be a used game which gives the stores a benefit to make more profit on one game being re-sold to the consumer, also letting the consumer buy at a discounted price. A disadvantage though, for the consumer, would be that the disk the game is on may not be at an ideal standard and therefore may put them off of buying this way.
Consumption
For the consumption
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